Moon cultists
- Faction
- Moon Cult
Quests
- Into the DarkOptional
| Loadout | Base health | Base NPC weapon damage | Configured contents |
|---|---|---|---|
Loadout detailsQuests
| 300 | 30 | Inventory & loot pool |
Loadout detailsQuests
Possible encounters
| 300 | 30 | Inventory & loot pool Possible inventory & loot pool (11 items) |
Loadout detailsPossible encounterThis loadout is a possible member of the House Camp group. Its availability in your save is not confirmed. Possible encounters
| 300 | 20 | Inventory Loot pool Possible inventory (18 items)Possible loot pool (11 items) |
Loadout detailsQuests
Possible encounters
| 300 | 100 | Inventory Loot pool |
Loadout detailsQuests
Possible encounters
| 300 | 15 | Inventory & loot pool |
During House Camp Flipper, the world has separate quest-controlled groups. Four groups can use Mrozny 91 rifles or Crude Bows while the quest has not succeeded. Three additional CKR-94 groups require the quest to be in progress. The four groups become ineligible after the quest succeeds, and the three CKR-94 groups require its active state. This does not establish that every Moon cultist elsewhere stops spawning.
For Into the Dark, defeating Moon cultists is an optional objective.
The damage column uses the NPC weapon's damage, which is different from the same weapon's player-facing damage. Health is the configured base value. Inventory and loot-pool contents are separate configurations, rather than a promise that every defeated enemy will drop those items. Damage-type weaknesses and locations for every loadout are not known.
Base health and NPC weapon damage apply before difficulty and combat modifiers. NPC weapon damage is separate from player weapon damage.
Configured contents; not a guaranteed death-drop claim.
Configured random-pool membership; no proven probability or guaranteed death drop.