Enemies

LoadoutBase healthBase NPC weapon damageConfigured contents
CKR-94
Loadout details

Quests

  • Into the DarkFaction-level optional objective; no weapon-specific kill requirement.
30030
Inventory & loot pool7,62x39mm ammo
Possible inventory & loot pool (18 items)
Crude Bow (enemy loadout)
Loadout details

Quests

  • Into the DarkFaction-level optional objective; no weapon-specific kill requirement.

Possible encounters

  • House CampHouse Camp · Anytime. Possible group: Moon cultists (IZG) × 1, Moon cultists (Crude Bow) × 1, Combatant (Technocrats) × 2.
  • House CampHouse Camp · Night. Possible group: Moon cultists (Crude Bow) × 2, Combatant (Technocrats) × 3.
  • House CampHouse Camp · Day. Possible group: Moon cultists (Crude Bow) × 1.
  • WoodsWoods · Night. Possible group: Moon cultists (Crude Bow) × 1.
  • Eastern WoodsEastern Woods · Day. Possible group: Moon cultists (Crude Bow) × 2.
  • Southern WoodsSouthern Woods · Night. Possible group: Moon cultists (Crude Bow) × 1.
30030
Inventory & loot poolWooden Arrow
Possible inventory & loot pool (11 items)
IZG
Loadout details

Possible encounter

This loadout is a possible member of the House Camp group. Its availability in your save is not confirmed.

Possible encounters

  • House CampHouse Camp · Anytime. Possible group: Moon cultists (IZG) × 1, Moon cultists (Crude Bow) × 1, Combatant (Technocrats) × 2.
30020
Inventory9x19mm ammo
Loot poolWooden Arrow
Possible inventory (18 items)
Possible loot pool (11 items)
Mrozny 91
Loadout details

Quests

  • Into the DarkFaction-level optional objective; no weapon-specific kill requirement.

Possible encounters

  • House CampHouse Camp · Day. Possible group: Moon cultists (Mrozny 91) × 1.
  • Solar FieldsSolar Fields · Anytime. Possible group: Moon cultists (SG9) × 2, Moon cultists (Mrozny 91) × 1.
  • Urban DistrictUrban District · Night. Possible group: Moon cultists (SG9) × 2, Moon cultists (Mrozny 91) × 1.
300100
Loot pool9x19mm ammo
Possible inventory & loot pool (18 items)
SG9
Loadout details

Quests

  • Into the DarkFaction-level optional objective; no weapon-specific kill requirement.

Possible encounters

  • Solar FieldsSolar Fields · Anytime. Possible group: Moon cultists (SG9) × 2, Moon cultists (Mrozny 91) × 1.
  • The EstateThe Estate · Night. Possible group: Moon cultists (SG9) × 1.
  • Urban DistrictUrban District · Night. Possible group: Moon cultists (SG9) × 2, Moon cultists (Mrozny 91) × 1.
30015
Inventory & loot pool9x19mm ammo
Possible inventory & loot pool (18 items)

Quest encounters

During House Camp Flipper, the world has separate quest-controlled groups. Four groups can use Mrozny 91 rifles or Crude Bows while the quest has not succeeded. Three additional CKR-94 groups require the quest to be in progress. The four groups become ineligible after the quest succeeds, and the three CKR-94 groups require its active state. This does not establish that every Moon cultist elsewhere stops spawning.

For Into the Dark, defeating Moon cultists is an optional objective.

Reading the combat values

The damage column uses the NPC weapon's damage, which is different from the same weapon's player-facing damage. Health is the configured base value. Inventory and loot-pool contents are separate configurations, rather than a promise that every defeated enemy will drop those items. Damage-type weaknesses and locations for every loadout are not known.

Combat values

Base health and NPC weapon damage apply before difficulty and combat modifiers. NPC weapon damage is separate from player weapon damage.

Configured contents; not a guaranteed death-drop claim.

Configured random-pool membership; no proven probability or guaranteed death drop.

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