Trade goods & loot

GoodsBase trade valueAcquisition & uses
CandleNot recorded
Quests to find thisBed and breakfastOptional
Quest rewards · Candle × 10Return to Hunter's Glade
Acquisition & item details for Candle

Keeps nightmares away.

CraftingProduces × 1 per batch

Time per batch3 seconds
Workstation options
Crafting Bench

BlueprintCandle

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Quests to find this

Quest rewards

Inventory details
Stack limit
5
Can be traded
No
Cigarettes20
Acquisition & item details for Cigarettes

Once an everyday commodity, cigarettes have become a sought-after luxury in the frozen world. A well-preserved pack can still fetch a good price from traders.

Acquisition not recorded.

Inventory details
Stack limit
50
Can be traded
Yes
Sell factor
1
Comic Books30
Acquisition & item details for Comic Books

A piece of entertainment from a world that no longer exists. Any readable issue offers a glimpse into the culture of a past we are still trying to hold onto.

Acquisition not recorded.

Inventory details
Stack limit
50
Can be traded
Yes
Sell factor
1
Condor's PackageNot recorded
Acquisition & item details for Condor's Package

The contents of the package remain a mystery.

Acquisition not recorded.

Inventory details
Stackable
No
Can be traded
No
Cosmetic Set40
Acquisition & item details for Cosmetic Set

A collection of cosmetics preserved from the old world. Once ordinary products, they now represent a rare piece of comfort and normality.

Acquisition not recorded.

Inventory details
Stack limit
50
Can be traded
Yes
Sell factor
1
Golden Watch50
Acquisition & item details for Golden Watch

A finely crafted gold watch from the old world. Its craftsmanship and precious materials make it a valuable find, even if it may be beyond repair.

Acquisition not recorded.

Inventory details
Stack limit
50
Can be traded
Yes
Sell factor
0.3
Hygiene Kit40
Acquisition & item details for Hygiene Kit

Basic hygiene products from before the collapse. Cleanliness has become a luxury these days.

Acquisition not recorded.

Inventory details
Stack limit
50
Can be traded
Yes
Sell factor
1
Insulin Vial30
Acquisition & item details for Insulin Vial

With production long gone, even small stocks have become valuable.

Acquisition not recorded.

Inventory details
Stack limit
50
Can be traded
Yes
Sell factor
1
Jewelry Casket60
Acquisition & item details for Jewelry Casket

A collection of precious jewelry carefully kept together in its original casket. Its materials and craftsmanship make it one of the most valuable things left from the old world.

Acquisition not recorded.

Inventory details
Stack limit
50
Can be traded
Yes
Sell factor
1
Moon Rock Desk LampNot recorded
Recycles intoMoon Rock× 1
Acquisition & item details for Moon Rock Desk Lamp

A strange lamp made with moon rock fragments. Emits a soft, otherworldly glow.

CraftingProduces × 1 per batch

Time per batch1 second
Workstation options
Crafting Bench

CraftingProduces × 1 per batch

Time per batch1 second
Workstation options
Crafting Bench

BlueprintMoon Rock Desk Lamp

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Learned with

BlueprintMoon Rock Metal Standing Lamp

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Learned with

Recycles into

Inventory details
Stackable
No
Can be traded
No
Moon Rock Metal Standing LampNot recorded
Recycles intoMoon Rock× 1
Acquisition & item details for Moon Rock Metal Standing Lamp

Sturdy and futuristic - a fusion of scrap and moonlight.

Recycles into

Inventory details
Stackable
No
Can be traded
No
Moon Rock Scrap Standing LampNot recorded
Recycles intoMoon Rock× 1
Acquisition & item details for Moon Rock Scrap Standing Lamp

Jury-rigged with lunar stone and junk - oddly effective.

CraftingProduces × 1 per batch

Time per batch1 second
Workstation options
Crafting Bench

BlueprintMoon Rock Scrap Standing Lamp

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Learned with

Recycles into

Inventory details
Stackable
No
Can be traded
No
Moon Rock Wood Standing LampNot recorded
Recycles intoMoon Rock× 1
Acquisition & item details for Moon Rock Wood Standing Lamp

Wooden post with embedded moon fragments. Eerie and warm.

CraftingProduces × 1 per batch

Time per batch1 second
Workstation options
Crafting Bench

BlueprintMoon Rock Wood Standing Lamp

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Learned with

Recycles into

Inventory details
Stackable
No
Can be traded
No
Oil LampNot recorded
Acquisition & item details for Oil Lamp

Bring civilization back to Victorian times.

CraftingProduces × 1 per batch

Time per batch1 second
Workstation options
Crafting Bench

BlueprintOil Lamp

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Inventory details
Stackable
No
Can be traded
No
Rabbit Trap1
Recycles intoScrap× 1
Trader’s initial stockSkinwalkerInitial stock: 1. Partial initial inventory list (10 slots). Other goods may be present. Trading and your saved game can change stock.
Acquisition & item details for Rabbit Trap

Takes time and the right place, but gets the job done.

Durability
100
Configured catch capacity
1

CraftingProduces × 1 per batch

Time per batch5 seconds
Workstation options
Crafting Bench

BlueprintRabbit Trap

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Recycles into

Repair materials

Quests to craft this

Configured trap target

  • RabbitConfigured trap target; catches and yield have not been verified.

Configured catch loot

Configured catch-loot request; live delivery and complete loot have not been verified.

Trader’s initial stock

  • SkinwalkerInitial stock: 1. Partial initial inventory list (10 slots). Other goods may be present. Trading and your saved game can change stock.

Trapping

  • While active, normal-mode catch checks repeat every 2 minutes; the first check time is not verified.
  • If a placement location is identified, its Rabbit Trap chance is limited to 0–100%. If it has no Rabbit Trap entry, normal-mode chance is 0%.

Catch notes

  • Item creation or inventory insertion can fail, so some configured items may not be delivered.
  • Catches and delivered items in your save have not been verified. This list does not establish all possible catch loot.

Configured location chances

For normal-mode Rabbit Trap checks, these chances apply when placement resolves one of the listed location configurations.

LocationChance per checkApplies to
Charles' Park70%Location configuration
Frozen Pond70%Location configuration
Municipal Parking70%Location configuration
Solar Facility70%Biome
Woods70%Biome
Central Park50%Location configuration
Forest around the Bunker50%Location configuration
Maple Island50%Location configuration
Skyscrapers50%Location configuration
The Estate50%Location configuration
Greenhouse20%Location configuration
House Camp20%Biome
Promenade (House Camp)20%Location configuration
Solar Fields20%Biome
Urban District20%Location configuration

Other catch conditions still apply. These values do not guarantee a catch or establish which location configuration is selected in your save.

Inventory details
Stackable
No
Can be traded
Yes
Sell factor
0.6
Rat Cage1
Recycles intoScrap× 1
Acquisition & item details for Rat Cage

A small cage trap used to catch rats.

Durability
100

CraftingProduces × 1 per batch

Time per batch5 seconds

BlueprintRat Cage

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Recycles into

Repair materials

Quests to craft this

Quests to build this

Configured trap target

  • RatConfigured trap target; catches and yield have not been verified.
Inventory details
Stackable
No
Can be traded
Yes
Sell factor
0.6
Skinwalker's TrophyNot recorded
Quests to find thisOh, deer!
Quests to find thisRise Above the Cold
Acquisition & item details for Skinwalker's Trophy

Proof of reaching the top of the structure prepared by Skinwalker.

Quests to find this

Inventory details
Stackable
No
Can be traded
No
Sleeping bag40
Recycles intoCloth× 1
Acquisition & item details for Sleeping bag

Comfy enough, although it won't replace a proper bed.

Recycles into

Inventory details
Stackable
No
Can be traded
Yes
Sell factor
0.3
Sonnenberg's sampleNot recorded
Quests to find thisThe Collector
Acquisition & item details for Sonnenberg's sample

Meat sample from Dr. Sonnenberg.

Quests to find this

Inventory details
Stackable
No
Can be traded
No
Supplies ContainerNot recorded
Quests to find thisStolen Treasure
Quests to deliver thisStolen Treasure
Acquisition & item details for Supplies Container

A container for storing supplies and essential items.

Quests to find this

Quests to deliver this

Inventory details
Stackable
No
Can be traded
No
Tent50
Recycles intoCloth× 2
Acquisition & item details for Tent

Its thin walls don't keep out much snow or wind, but it's way safer than sleeping outside.

CraftingProduces × 1 per batch

Time per batch10 seconds
Workstation options
Crafting Bench

BlueprintTent

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Recycles into

Inventory details
Stackable
No
Can be traded
Yes
Sell factor
0.5
Trap Bow1
Recycles intoWood× 1
Trader’s initial stockSkinwalkerInitial stock: 1. Partial initial inventory list (10 slots). Other goods may be present. Trading and your saved game can change stock.
Acquisition & item details for Trap Bow

Requires less effort in hunting, but the results won't be immediate.

Durability
100

CraftingProduces × 1 per batch

Time per batch5 seconds
Workstation options
Crafting Bench
Required workstations

BlueprintTrap Bow

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Recycles into

Repair materials

Trader’s initial stock

  • SkinwalkerInitial stock: 1. Partial initial inventory list (10 slots). Other goods may be present. Trading and your saved game can change stock.

Trapping

  • When active, normal-mode catch checks use a repeating 2-minute timer; the first check time is not verified.
  • When placement resolves a location configuration, its Trap Bow value sets the chance for each eligible normal-mode check, limited to 0–100%. A missing Trap Bow entry in a resolved configuration sets 0%.
  • Other catch conditions still apply. Catches and delivered items in your save have not been verified.

Configured location chances

For normal-mode Trap Bow checks, these chances apply when placement resolves one of the listed location configurations.

LocationChance per checkApplies to
Charles' Park50%Location configuration
Frozen Pond50%Location configuration
Municipal Parking50%Location configuration
Solar Facility50%Biome
Woods50%Biome
Central Park30%Location configuration
Forest around the Bunker30%Location configuration
Maple Island30%Location configuration
Skyscrapers30%Location configuration
The Estate30%Location configuration
Solar Fields10%Biome
Urban District10%Location configuration
Greenhouse0%Location configuration
House Camp0%Biome
Promenade (House Camp)0%Location configuration

Other catch conditions still apply. These values do not guarantee a catch or establish which location configuration is selected in your save.

Inventory details
Stackable
No
Can be traded
Yes
Sell factor
0.6
Under Snow Trap1
Recycles intoScrap× 1
Trader’s initial stockSkinwalkerInitial stock: 1. Partial initial inventory list (10 slots). Other goods may be present. Trading and your saved game can change stock.
Acquisition & item details for Under Snow Trap

Hidden deep in the snow, awaiting unsuspecting prey.

Durability
100

CraftingProduces × 1 per batch

Time per batch5 seconds
Workstation options
Crafting Bench
Required workstations

BlueprintUnder Snow Trap

Blueprint cost
1
Required level
0
Unlock method
Blueprint Points

Hold the blueprint entry in the Blueprints tab to spend its listed Blueprint Points cost and unlock it.

Recycles into

Repair materials

Trader’s initial stock

  • SkinwalkerInitial stock: 1. Partial initial inventory list (10 slots). Other goods may be present. Trading and your saved game can change stock.

Trapping

  • When active, normal-mode catch checks use a repeating 2-minute timer; the first check time is not verified.
  • When placement resolves a location configuration, its Under Snow Trap value sets the chance for each eligible normal-mode check, limited to 0–100%. A missing Under Snow Trap entry in a resolved configuration sets 0%.
  • Other catch conditions still apply. Catches and delivered items in your save have not been verified.

Configured location chances

For normal-mode Under Snow Trap checks, these chances apply when placement resolves one of the listed location configurations.

LocationChance per checkApplies to
Charles' Park40%Location configuration
Frozen Pond40%Location configuration
Municipal Parking40%Location configuration
Solar Facility40%Biome
Woods40%Biome
Central Park20%Location configuration
Forest around the Bunker20%Location configuration
Maple Island20%Location configuration
Skyscrapers20%Location configuration
The Estate20%Location configuration
Solar Fields5%Biome
Urban District5%Location configuration
Greenhouse0%Location configuration
House Camp0%Biome
Promenade (House Camp)0%Location configuration

Other catch conditions still apply. These values do not guarantee a catch or establish which location configuration is selected in your save.

Inventory details
Stackable
No
Can be traded
Yes
Sell factor
0.6

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