Locations

Open the interactive map Every recipe note, recording, trader, ore boulder and loot crate, placed on the game's world map.

Fast travel

Interact with a locked point to Unlock it. An unlocked point offers Travel when usable; the interaction shows Enemy nearby when it is unavailable.

The October 15 update moved fast travel points near the Warehouse and Crow's Nest. The map still shows the earlier game-file positions; use them as approximate area references until the moved positions are checked. October 15 developer update

Anna's Post is a simple camp with a fire situated near the Frozen Pond. Despite her injuries, Anna keeps a watchful eye for survivors from this spot, offering a glimmer of hope in the midst of the desolation.

Located deep in the forest at the mountainside, a massive complex of buildings once guarded by the military. Locals recall it served as headquarters for the Slumber Project - a government program focused on humanity's survival. Promotional materials that reached far beyond Metropolis spoke of comfort and security. Unfortunately, the complex no longer fulfills its former role, overtaken by dark, dangerous forces.

Variants

Biome
Exploration Zone

On the map

Open Bunker 21 on the interactive map

Trapping

Applies when placement resolves the location configuration for Central Park. Other catch conditions still apply; a catch is not guaranteed. Follow each trap for its crafting recipe, conditions and location comparison.

Possible encounters

Possible groups depend on the active area profile and time of day; they are not guaranteed on every visit.

Central Park

Possible groupTime of day
Time of day: Day
Time of day: Anytime
Time of day: Day

Possible encounter resources

  • Moon RockThe Moonrock Boulder belongs to a possible random encounter for this active area profile. Moon Rock is configured in its final loot. This does not guarantee that the encounter spawns or that collection succeeds; no total yield or probability is established.

Once a sanctuary of greenery in the heart of the city, Charles’ Park is now a sad reminder of what was lost. Snow-laced trees lean like mourners, cracked paths wind past rusting playgrounds and shattered memorials. Stories say something still stirs in the park at night - whether memory, madness, or something worse - but during the day, it offers a brief reprieve from the chaos beyond.

Trapping

Applies when placement resolves the location configuration for Charles' Park. Other catch conditions still apply; a catch is not guaranteed. Follow each trap for its crafting recipe, conditions and location comparison.

On the map

Open Charles' Park on the interactive map

An old suburban building, served as the central point of House Camp. For a long time, it was a place of refuge for survivors, offering not only spiritual comfort but also functioning as a key meeting place. Here, people gathered to exchange goods, stories, and information, making it the heart of the community. After the Moon Cult attack, it transformed into a makeshift war headquarters for the Resistance.

Access keys

On the map

Open Church on the interactive map

Hidden deep within the mountains, this cave was once home to a large cougar. Though the cougar is no longer there, jagged rocks at the entrance, resembling fangs, serve as a reminder of its former presence. Inside, the cave is said to contain a rich supply of stone and flint, attracting those in search of these valuable resources.

On the map

Open Cougar’s Den on the interactive map

    Founded by Jeremiah Crow, a war veteran, it serves as the beating heart of the Ex-Military; those who once upheld order and now cling to it with cold precision. The faction runs like a machine: efficient, unyielding, and slow to trust. Crow’s Nest is less a home and more a doctrine built of frost and grit. It's a place where survival is not a hope but an operation.

    On the map

    Open Crow's Nest on the interactive map

    Once a crucial defensive position, Bunker Forest is now a dense, overgrown area. The remnants of old military installations are barely visible through the thick foliage, creating an eerie atmosphere.

    Trapping

    Applies when placement resolves the location configuration for Forest around the Bunker. Other catch conditions still apply; a catch is not guaranteed. Follow each trap for its crafting recipe, conditions and location comparison.

    This icy pond is marked by the grim remains of those killed by the Moon Cult, their bodies impaled on sharp ice shards. It seems the victims were random travelers, trying to reach Metropolis.

    Trapping

    Applies when placement resolves the location configuration for Frozen Pond. Other catch conditions still apply; a catch is not guaranteed. Follow each trap for its crafting recipe, conditions and location comparison.

    On the map

    Open Frozen Pond on the interactive map

    A makeshift greenhouse built in House Camp to cultivate plants in a desperate attempt to preserve dying flora. Lack of experience, deteriorating conditions, and successive misfortunes led to the gradual collapse of this beautiful idea.

    Trapping

    Applies when placement resolves the location configuration for Greenhouse. Other catch conditions still apply; a catch is not guaranteed. Follow each trap for its crafting recipe, conditions and location comparison.

    On the map

    Open Greenhouse on the interactive map

      Horizon settlement under snow, shown in the developer’s September 2026 preview.
      Horizon settlementDeveloper preview · . Appearance may differ in the current game. SpaceRocket Games / Toplitz Productions.

      A small camp nestled high in the mountains, reachable only through a narrow cave passage. Founded by Robyn Cane, it provides refuge for survivors of the Moon Cult's brutal attack on House Camp. This modest sanctuary may not offer much, but its friendly inhabitants and stunning panoramic views create a rare sense of peace.

      Characters

      Locations

      Full record

      On the map

      Open Horizon on the interactive map

      Three editor views of House Camp Church comparing its frost shader, published in July 2024.
      House Camp Church shader comparisonDeveloper preview · . Appearance may differ in the current game. SpaceRocket Games / Toplitz Productions.

      Once a thriving suburban settlement founded by Sheriff Ethan Cane in the early days after the Shattering, House Camp served as a beacon of hope for survivors seeking refuge from the frozen wasteland. The camp grew into a close-knit community of families living in modest single-family houses clustered around a distinctive church tower that still dominates the skyline. All that progress was brought to a halt when the Moon Cult attacked the settlement, killing and kidnapping most of its inhabitants. The remaining survivors, led by Anna Ivanshchenko, are trying to bring this broken community back to life while actively resisting the Moon Cult.

      Trapping

      • Rabbit Trap: 20% per eligible normal-mode check (Biome configuration).
      • Trap Bow: 0% per eligible normal-mode check (Biome configuration).
      • Under Snow Trap: 0% per eligible normal-mode check (Biome configuration).

      Applies when placement resolves the biome configuration listed for House Camp. Other catch conditions still apply; a catch is not guaranteed. Follow each trap for its crafting recipe, conditions and location comparison.

      Possible encounters

      Possible groups depend on the active area profile and time of day; they are not guaranteed on every visit. Combatant weapon options are alternatives, not concurrent inventory.

      House Camp

      Possible groupTime of day
      Time of day: Anytime
      Time of day: Anytime
      Time of day: Night
      Time of day: Day
      Time of day: Day

      Combatant

      Technocrats · Base health 300

      Weapon alternatives (base NPC damage)

      Combatant

      Technocrats · Base health 300

      Weapon alternatives (base NPC damage)

      How to read these values

      Base health and NPC weapon damage are configured values. They do not establish difficulty scaling, armour reduction or measured health and delivered damage in your save. Player allegiance and successful equipment selection are not established here.

      Characters

      Access keys

      • Skinwalker's KeyIt opens the suitcase at the top Skinwalker's construction in House Camp.

      Possible Combatant weapon options

      • Crude Bow (enemy loadout)House Camp · Anytime. Combatant (Technocrats) × 2; configured weapon alternative with base NPC damage 30. Appearance and equipped weapon in your save are not confirmed.
      • Mrozny 91House Camp · Anytime. Combatant (Technocrats) × 2; configured weapon alternative with base NPC damage 100. Appearance and equipped weapon in your save are not confirmed.
      • IZGHouse Camp · Anytime. Combatant (Technocrats) × 2; configured weapon alternative with base NPC damage 20. Appearance and equipped weapon in your save are not confirmed.
      • Crude Bow (enemy loadout)House Camp · Anytime. Combatant (Technocrats) × 3; configured weapon alternative with base NPC damage 30. Appearance and equipped weapon in your save are not confirmed.
      • Mrozny 91House Camp · Anytime. Combatant (Technocrats) × 3; configured weapon alternative with base NPC damage 100. Appearance and equipped weapon in your save are not confirmed.
      • IZGHouse Camp · Anytime. Combatant (Technocrats) × 3; configured weapon alternative with base NPC damage 20. Appearance and equipped weapon in your save are not confirmed.
      • CKR-94House Camp · Night. Combatant (Technocrats) × 3; configured weapon alternative with base NPC damage 30. Appearance and equipped weapon in your save are not confirmed.
      • Mrozny 91House Camp · Night. Combatant (Technocrats) × 3; configured weapon alternative with base NPC damage 100. Appearance and equipped weapon in your save are not confirmed.
      • SG9House Camp · Night. Combatant (Technocrats) × 3; configured weapon alternative with base NPC damage 15. Appearance and equipped weapon in your save are not confirmed.

      Variants

      Biome
      Exploration Zone
      Safe Zone
      Full record

      On the map

      Open House Camp on the interactive map

      Hunter’s Glade tower from the developer’s July 2024 preview.
      Hunter’s Glade towerDeveloper preview · . Appearance may differ in the current game. SpaceRocket Games / Toplitz Productions.

      Hunters Glade, once a peaceful gathering spot for hunters, was a hub of trade, exchange of goods, and sharing of information. It served as a resting point before venturing out on hunting expeditions in the frozen wilderness. Overlooking the glade stands the Red Tower, a lookout point that once kept watch over the area.

      On the map

      Open Hunter's Glade on the interactive map

      A once-bustling area for hunters, the Hunters Glade Forest is now a serene yet desolate woodland. It retains its role as a meeting spot for those who brave its quiet, frozen expanse.

      A structure built from scavenged metal and scrap, intended to maintain communication in the failing city. It soon became an important waypoint on the road between House Camp and the Solars, serving as a safe haven. Currently abandoned after multiple attacks from the Moon Cult.

      On the map

      Open Improvised Radio Tower on the interactive map

      Other named places

      These names are listed by the game, but routes, contents and services have not been established. A type label does not establish a safe route or a usable fast-travel point.

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