Weapons & tools

NameDamageMagazine capacityAmmunitionTool typeDurability
Anetti 1948159x19mm ammoNot recorded400
Acquisition & details for Anetti 19

Semi-automatic Pistol with a reliable 15-round capacity.

Damage
48
Damage type
Light
Magazine capacity
15
Durability
400
Durability per use
5

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
112
Sell factor
0.5
AR-5390305.56x45mm AmmoNot recorded600
Acquisition & details for AR-53

Fully automatic Assault Rifle with an excellent fire rate.

Damage
90
Damage type
Light
Magazine capacity
30
Durability
600
Durability per use
5

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
231
Sell factor
0.6
ARG-5105305.56x45mm AmmoNot recorded600
Acquisition & details for ARG-5

Fully automatic Assault Rifle with high damage and excellent accuracy.

Damage
105
Damage type
Light
Magazine capacity
30
Durability
600
Durability per use
5

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
770
Sell factor
0.6
BA-3727057.62x51mm AmmoNot recorded400
Acquisition & details for BA-37

Bolt-action Sniper Rifle with impressive long-range precision.

Damage
270
Damage type
Light
Magazine capacity
5
Durability
400
Durability per use
5

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
980
Sell factor
0.6
BR-14180207.62x51mm AmmoNot recorded400
Acquisition & details for BR-14

Semi-automatic DMR with high damage per shot.

Damage
180
Damage type
Medium
Magazine capacity
20
Durability
400
Durability per use
5

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
860
Sell factor
0.6
Building ToolNot recordedNot recordedNot recordedNot recorded
Acquisition & details for Building Tool

Building Tool

A versatile tool designed for survivors who need to build on the go. From building fortifications to deconstructing, this rugged device is essential for those navigating the frozen wastelands.

Starting classes

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
1
Sell factor
0.6
Buria65209x39mm AmmoNot recorded600
Acquisition & details for Buria

Fully automatic Assault Rifle with suppressed fire.

Damage
65
Damage type
Light
Magazine capacity
20
Durability
600
Durability per use
5

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
356
Sell factor
0.6
CKR-9460307,62x39mm ammoNot recorded600
Acquisition & details for CKR-94

Fully automatic Assault Rifle, compact and balanced for close-quarters combat.

Damage
60
Damage type
Light
Magazine capacity
30
Durability
600
Durability per use
5

How to get it

Ingredients

Produces CKR-94 × 1

Time per batch 12 seconds

Station: Weapon Bench

Unlocked by: CKR-94, 2 points

Enemy loadouts

Ammunition

Recycles into

Repair materials

Crafting options for quests

  • Parking ZooEligible weapon for “Craft Any Weapon” (stage 3, branch 1); the other listed weapons are alternatives.

Possible Combatant loadouts

  • House CampHouse Camp · Night. Combatant (Technocrats) × 3; configured weapon alternative with base NPC damage 30. Appearance and equipped weapon in your save are not confirmed.
Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
140
Sell factor
0.2
Compound Bow1501Wooden ArrowNot recorded320
Acquisition & details for Compound Bow

Compound Bow

Best out there; precise and quick, thanks to additional components.

Damage
150
Damage type
Light
Magazine capacity
1
Durability
320
Durability per use
5

How to get it

Ingredients

Produces Compound Bow × 1

Time per batch 5 seconds

Station: Workbench

Unlocked by: Crude Bow, 1 point

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
100
Sell factor
0.6
Copper Axe18Axe200
Acquisition & details for Copper Axe

Chops faster and lasts longer than its flint version.

Damage
18
Damage type
Light
Power attack multiplier
2
Attack stamina cost
15
Durability
200

How to get it

Ingredients

Produces Copper Axe × 1

Time per batch 5 seconds

Station: Crafting Bench

Unlocked by: Copper Tools Set, 2 points

Used in

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
25
Sell factor
0.6
Copper Pickaxe20Pickaxe120
Acquisition & details for Copper Pickaxe

Mines Iron, Copper, Sulfur, Flint, Coal and Stone.

Damage
20
Damage type
Light
Power attack multiplier
2
Attack stamina cost
15
Durability
120

How to get it

Ingredients

Produces Copper Pickaxe × 1

Time per batch 6 seconds

Station: Crafting Bench

Unlocked by: Copper Tools Set, 2 points

Used in

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
25
Sell factor
0.6
Mining: tier Advanced. By the game's tier order it meets the requirement of Stone, Flint, Coal, Copper, Sulfur, Iron, but not Gold (needs Advanced Refined), Moon Rock (needs Quality Metal). Mining guide
Copper Shiv18Knife60
Acquisition & details for Copper Shiv

Made from weak, crumbling metal. Still - metal is metal, so there's quite a punch to it.

Damage
18
Damage type
Light
Power attack multiplier
2
Attack stamina cost
15
Durability
60

How to get it

Ingredients

Produces Copper Shiv × 1

Time per batch 3 seconds

Station: Crafting Bench

Unlocked by: Copper Tools Set, 2 points

Used in

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
20
Sell factor
0.6
Copper Sledgehammer18Pickaxe230
Acquisition & details for Copper Sledgehammer

Copper Sledgehammer

Looks... almost professional? Well, enemies are not complaining.

Damage
18
Damage type
Light
Power attack multiplier
2
Attack stamina cost
20
Durability
230

How to get it

Ingredients

Produces Copper Sledgehammer × 1

Time per batch 6 seconds

Station: Crafting Bench

Unlocked by: Copper Tools Set, 2 points

Used in

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
25
Sell factor
0.6
Mining: tier Advanced. By the game's tier order it meets the requirement of Stone, Flint, Coal, Copper, Sulfur, Iron, but not Gold (needs Advanced Refined), Moon Rock (needs Quality Metal). Mining guide
Crude Bow601Wooden ArrowNot recorded200
Acquisition & details for Crude Bow

Simple and weak; a beginner's weapon.

Damage
60
Damage type
Light
Magazine capacity
1
Durability
200
Durability per use
5

How to get it

Ingredients

Produces Crude Bow × 1

Time per batch 5 seconds

Station: Player

Unlocked by: Crude Bow blueprint, 1 point

  • Quest rewards: Miles Away× 1
  • Trader’s initial stock: The MuleInitial stock: 1. Stock can change after trading.

Ammunition

Recycles into

Repair materials

Quests to craft this

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
10
Sell factor
0.1
Crude Bow (enemy loadout)601Not recorded200
Acquisition & details for Crude Bow (enemy loadout)

Crude Bow (enemy loadout)

Simple and weak; a beginner's weapon.

Damage
60
Damage type
Light
Magazine capacity
1
Durability
200
Durability per use
5

Enemy loadouts

Recycles into

Repair materials

Possible Combatant loadouts

  • House CampHouse Camp · Anytime. Combatant (Technocrats) × 2; configured weapon alternative with base NPC damage 30. Appearance and equipped weapon in your save are not confirmed.
  • House CampHouse Camp · Anytime. Combatant (Technocrats) × 3; configured weapon alternative with base NPC damage 30. Appearance and equipped weapon in your save are not confirmed.
Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
10
Sell factor
0.1
DZ-1k39579x19mm ammoNot recorded400
Acquisition & details for DZ-1k

Fully automatic Submachine Gun with exceptional capacity.

Damage
39
Damage type
Light
Magazine capacity
57
Durability
400
Durability per use
5

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
110
Sell factor
0.6
Flare Gun45112ga flare ammoNot recorded400
Acquisition & details for Flare Gun

Single-shot signaling tool; not for combat.

Damage
45
Damage type
Light
Magazine capacity
1
Durability
400
Durability per use
5

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
70
Sell factor
0.4
Flint Axe14Axe150
Acquisition & details for Flint Axe

Stronger material means more trees are chopped down.

Damage
14
Damage type
Light
Power attack multiplier
2
Attack stamina cost
15
Durability
150

How to get it

Ingredients

Produces Flint Axe × 1

Time per batch 5 seconds

Station: Crafting Bench

Unlocked by: Flint Tools Set, 2 points

Used in

Recycles into

Repair materials

Quests to craft this

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
20
Sell factor
0.6
Flint Pickaxe16Pickaxe110
Acquisition & details for Flint Pickaxe
Damage
16
Damage type
Light
Power attack multiplier
2
Attack stamina cost
15
Durability
110

How to get it

Ingredients

Produces Flint Pickaxe × 1

Time per batch 5 seconds

Station: Crafting Bench

Unlocked by: Flint Tools Set, 2 points

Used in

Recycles into

Repair materials

Quests to craft this

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
20
Sell factor
0.6
Mining: tier Improved. By the game's tier order it meets the requirement of Stone, Flint, Coal, Copper, Sulfur, but not Iron (needs Advanced), Gold (needs Advanced Refined), Moon Rock (needs Quality Metal). Mining guide
Flint Shiv14Knife50
Acquisition & details for Flint Shiv

Natural progression from the simple, primitive version.

Damage
14
Damage type
Light
Power attack multiplier
2
Attack stamina cost
15
Durability
50

How to get it

Ingredients

Produces Flint Shiv × 1

Time per batch 3 seconds

Station: Crafting Bench

Unlocked by: Flint Tools Set, 2 points

  • Trader’s initial stock: SkinwalkerInitial stock: 1. Partial initial inventory list (10 slots). Other goods may be present. Trading and your saved game can change stock.

Used in

Recycles into

Repair materials

Quests to craft this

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
15
Sell factor
0.6
Flint Sledgehammer14Pickaxe175
Acquisition & details for Flint Sledgehammer

Sharp flint head delivers surprisingly powerful strikes.

Damage
14
Damage type
Light
Power attack multiplier
2
Attack stamina cost
20
Durability
175

How to get it

Ingredients

Produces Flint Sledgehammer × 1

Time per batch 5 seconds

Station: Crafting Bench

Unlocked by: Flint Tools Set, 2 points

Used in

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
20
Sell factor
0.6
Mining: tier Improved. By the game's tier order it meets the requirement of Stone, Flint, Coal, Copper, Sulfur, but not Iron (needs Advanced), Gold (needs Advanced Refined), Moon Rock (needs Quality Metal). Mining guide
GB-11120207.62x51mm AmmoNot recorded600
Acquisition & details for GB-11

Fully automatic Assault Rifle with heavy-hitting rounds and superior accuracy.

Damage
120
Damage type
Light
Magazine capacity
20
Durability
600
Durability per use
5

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
700
Sell factor
0.6
Glow StickNot recordedNot recordedNot recordedNot recorded
Acquisition & details for Glow Stick

Glow Stick

A plastic stick that emits light when bent, providing temporary illumination in the frozen night. It’s a brief but vital source of light when survival depends on seeing what's ahead.

Equipment slot
Tactical Rig

How to get it

Ingredients

Produces Glow Stick × 1

Time per batch 2 seconds

Unlocked by: Glow Stick, 1 point

Recycles into

Inventory and trade details
Stack limit
5
Can be traded
Yes
Base trade value
25
Sell factor
0.6
GRN-DZ60309x39mm AmmoNot recorded600
Acquisition & details for GRN-DZ

Fully automatic Assault Rifle with compact design.

Damage
60
Damage type
Light
Magazine capacity
30
Durability
600
Durability per use
5

Ammunition

Recycles into

Repair materials

Inventory and trade details
Stackable
No
Can be traded
Yes
Base trade value
371
Sell factor
0.6

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